Here are the notes I used to present my section.
Stop Frame
Animation
·
Makes
objects appear to move on their own by creating each frame individually with
small adjustments made between each shot.
· - Most
common method is Clay-mation which uses plasticine models.
· - Widely
used in film and television, rare in video games however there are a few
notable examples.
· - Clayfighter
Series, 1993-1997, fighting games using clay-mation characters.
· - Magic
and Mayhem, 1998, RTS game with clay-mation creatures and characters.
· - Platypus,
2006, shooter featuring clay-mation spaceships and plasticine scenery.
· - Klaymen
Series. The Neverhood, 1996, and Armikrog, July 2014, point-and-click adventure
games and Skullmonkeys, 1998, platformer. All featuring clay-mation characters,
environments and cutscenes.
Stop frame
animation is a filmmaking technique which is used to manipulate objects to make
it appear as if they are moving on their own. It works by having each frame
individually photographed with small adjustments being made to the objects
between shots.
Stop frame
animation is rare in video games but there are some notable examples:
- ClayFighter Series by Visual Concepts, 1993, 1994, 1997. Fighting game featuring clay-mation characters in basic computer generated environments.
- Magic and Mayhem by Mythos Games, 1998. Fantasy real time strategy game featuring clay-mation creatures and characters.
- Platypus, 2006. Side scrolling shooter featuring clay-motion spaceships and plasticine scenery.
- Klaymen Series by Doug TenNapel. The first, The Neverhood, 1996, was a point-and-click adventure game. The second Skullmonkeys, 1998, was a Platformer. The third, Armikrog, July 2014, will return to the series point-and-click adventure roots. All three games are created using claymation for characters, creatures and props along with clay-mation cutscenes throughout.
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